Eventually, development tools were made available on the Macintosh, allowing Mr. Those first scenes were developed on a Macintosh with only 128 KB of RAM and a single floppy disk drive. David Alan Smith completed the first scenes of The Colony with a C compiler ported to the Macintosh by Softworks. Development tools for the Macintosh did not exist when the Macintosh was initially released. Bit-map graphics were drawn using MacPaint, while 2D images such as doors, letters, and the Apple logo were crafted using the game engine.Īt the time of the game's development, the standard method of programming for the Macintosh was to use an Apple Lisa. Instead of a 360-degree circle, The Colony used 256 "pseudo-degrees" which allowed the game engine to rotate the player's perspective using only one byte of data. After crash-landing on the planet, the marshal must repair their damaged ship, investigate the colony, and eventually discover and stop an alien race plotting to take over the universe. The player takes the role of a marshal responding to a distress call from a research colony.
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